This is the -final?- setup I'm playing (attached screenshots)yesss I was trying that like 4hours ago,it's a challenge. grim+dying world+born from the ashes, didn't get no skills,no traits all went to stats.
This is the -final?- setup I'm playing (attached screenshots)yesss I was trying that like 4hours ago,it's a challenge. grim+dying world+born from the ashes, didn't get no skills,no traits all went to stats.
I cheat but this is how I got her(well you know how to get her) when i buyed her i hit the npc debud edito(for tier4) and has the marry button, not only did i marry her,got a kid with her and with all 18 of my girls, even married that girl from the tunnels who's 14,had to click on age+ for legal age lol. In this play i'm doing going to give her away, i choose a real challenge game, born from the ashes/grim/dying world and God's chosen (for the weapon) named my toon Jesus Christ cause the way i'm seeing it these rebels are looking for a tree to make a cross and crucify me again lol.In one of my previous games I was able to have Aria Bianchi marry my MC. In this one it says impossible even though I've freed her have her affection at undying and have done the rescue mission.
Any advice is welcome.
I choose the start with trait god's chosen and now i'm the leader, named my player Jesus Christ lol....hope I don't end up like him....lol..and btw do you have the variables for the slaves, I got tons of other ones but the ones for slave i got don't work, let mek now if you need any.Yes. Grim made the affection decay stronger, especially for teen NPCs. The good news is that at certain affection level (Affection = 116+), it stops. Undying starts at Affection 110 so you need a little bit more affection (compliment intelligence twice is +6, add in an Encourage for insurance) and they will not easily degrade.
This is several versions behind so I caution everyone trying to load their 0.8.3.8 saves to this version. This t4 version is useful for creating a new MoR Enhanced start, grab Miss Dunham, and do the short Inheritance quest if you somehow picked that trait at the start. And then load that save to the latest public build so you have access to new content.
Save to disk beforehand. Enter this individually in the console.
SugarCube.State.active.variables.faction.christian.state = 1
SugarCube.State.active.variables.faction.christian.men = 50
SugarCube.State.active.variables.faction.christian.power = 50
See if it works, if it does not reload the previous save and ask for help because I might be mistaken in how factions revive. I have not tested this due to my church not being inactive.
Because you freed her. A freed Aria automatically becomes a Paragon. The popup will tell you her new status. Paragons impose a -95(?) roll penalty to marriage.The bounty missions do not stop, with such a high control value. And in these missions all enemies except the bounty target are capturable and in the high level quests, there are usually quiet a few enemies. So you should still be able to get up to 4 captures per day.
And then again, what did you expect would happen with a high control value, when your focus as a faction is "mercenary" (and you are harvesting bandits)? You have to make sure, that you do get a steady source of new bandits and not deplete them. High prosperity values and high corruption values (or low ones) are fine, but a not too high control value is important, to get a steady new stream of targets. Of course with a high control value you can always repent and purchase a lot of letters of indulgence for 100k, 10 coilguns or 25 automatic rifles per letter from the bandits headquarter.
And the best control value - in my unholy opinion - is between 25 and 30 control. Hint: With less than 30 control, you can get enemies in Whitehaven and Cole's Canyon, eventhough you might want to not garrison the Watchtower (after taking it), as that can increase control and hinders the bandits from setting up camp in Cole's canyon (or setting up a toll-booth in Cole's Canyon).
And for a low control value it is also important, to not have too many guards in your household (or better to not have a too high guardpower).
And you might also want to not always clear a whole bandit fort on the day the bandits take it, but let one group alive (as there are conclude day events, that can only happen, if the fort is still in bandit control and depending on the bandit-controlled fort, there are conclude day events that decrease control). And only take them down a few days later (so that the fort can get taken again by a complete bandit band).
ps. I am currently too lazy to give a list of all the things/actions that do or at least can reduce control (either uncapped or capped down to a certain value).
Whoops messed up my quotes in the previous message. Anyways I didn't know much about bounties because I haven't really messed around with them yet. I'm playing as a "Liberator" I free all my slaves and don't corrupt them or subject them to any BDSM shit.The bounty missions do not stop, with such a high control value. And in these missions all enemies except the bounty target are capturable and in the high level quests, there are usually quiet a few enemies. So you should still be able to get up to 4 captures per day.
And then again, what did you expect would happen with a high control value, when your focus as a faction is "mercenary" (and you are harvesting bandits)? You have to make sure, that you do get a steady source of new bandits and not deplete them. High prosperity values and high corruption values (or low ones) are fine, but a not too high control value is important, to get a steady new stream of targets. Of course with a high control value you can always repent and purchase a lot of letters of indulgence for 100k, 10 coilguns or 25 automatic rifles per letter from the bandits headquarter.
And the best control value - in my unholy opinion - is between 25 and 30 control. Hint: With less than 30 control, you can get enemies in Whitehaven and Cole's Canyon, eventhough you might want to not garrison the Watchtower (after taking it), as that can increase control and hinders the bandits from setting up camp in Cole's canyon (or setting up a toll-booth in Cole's Canyon).
And for a low control value it is also important, to not have too many guards in your household (or better to not have a too high guardpower).
And you might also want to not always clear a whole bandit fort on the day the bandits take it, but let one group alive (as there are conclude day events, that can only happen, if the fort is still in bandit control and depending on the bandit-controlled fort, there are conclude day events that decrease control). And only take them down a few days later (so that the fort can get taken again by a complete bandit band).
ps. I am currently too lazy to give a list of all the things/actions that do or at least can reduce control (either uncapped or capped down to a certain value).
No. You can keep her in your house to train. You do not need to let her go to Sewo Bend because you can raise the Rebel power and men much faster than she can ever hope to just by donating swords and keeping the rebel money $600,000+ for the political push for power event where they get 100 men for $300,000. The only time you have to let go is for 14 days after the final fight of the Rebellion questline so she can settle things.You need to free her so she can lead the rebellion right?
Wow always something new to learn. If I did release her to go to them would she return after the rebellion?No. You can keep her in your house to train. You do not need to let her go to Sewo Bend because you can raise the Rebel power and men much faster than she can ever hope to just by donating swords and keeping the rebel money $600,000+ for the political push for power event where they get 100 men for $300,000. The only time you have to let go is for 14 days after the final fight of the Rebellion questline so she can settle things.
You have to get her back from Sewo Bend to start the rebellion. You hire her for $0 and an upkeep of $0.Wow always something new to learn. If I did release her to go to them would she return after the rebellion?
Ya veras hay bandidos hasta en la sopaThis is the -final?- setup I'm playing (attached screenshots)
Ok I a playthrough where I sided with her but never released her, so I have to release her then get her back for the rebellion to start...and here I was waiting for the rebellion to start.You have to get her back from Sewo Bend to start the rebellion. You hire her for $0 and an upkeep of $0.
The effects from NPC religion, that are affected by devotion, i found are:Hey guys!
Does anyone know how NPCS devotion (for religion) works? The wiki is pretty unclear, because on some some sections it says "NPC effects" then on Christianity it says "Devotion Effects MC" but the others it doesn't say that... So i'm really confused on what exactly my NPCs are getting out of their religion (if anything), so I don't know if its worth converting them or not.
Also, does Buddhism do anything for an NPC effect?
Most possibly Religion Incompatibility. You can either convert her (though nut to crack) or change yours. Are you aesir?In one of my previous games I was able to have Aria Bianchi marry my MC. In this one it says impossible even though I've freed her have her affection at undying and have done the rescue mission.
Any advice is welcome.
Not sure about parangons and marriage penalty you say. . I married Clea with zero problems in my llast run.Because you freed her. A freed Aria automatically becomes a Paragon. The popup will tell you her new status. Paragons impose a -95(?) roll penalty to marriage.
As far as I know Buddhist does not conflict with any other religion. I just checked in my current game and Aria is easily marriagable for me at loving affection without converting her and without reducing her willpower. I worship Aesir and don't have any wives yet. I did go do the initial part of her quest and tell her I would help with the rebellion. I also took her with me to go visit the rebellion site so I could recruit Clea (which I have done already).In one of my previous games I was able to have Aria Bianchi marry my MC. In this one it says impossible even though I've freed her have her affection at undying and have done the rescue mission.
Any advice is welcome.
probably one or both of theseAny way to cheat Gero back to life. I must have missed him getting SWAT'd in the new day updates and am too deep into this save to start over.
Thanks! This was it.probably one or both of these
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If you can't find a solution, send me save I'll marry her with mc.In one of my previous games I was able to have Aria Bianchi marry my MC. In this one it says impossible even though I've freed her have her affection at undying and have done the rescue mission.
Any advice is welcome.